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06/20/12 - Dungeness Spit - Good for Walking

There are two challenges involved in walking the Dungeness Spit.

First, you have to get the tides right. At high tide, all you have to walk on is a narrow strip of sand, rocks and driftwood. This gets tiring after two or three miles, and the lighthouse is about four and a half miles away. That's why we use Tidefinder to figure out the promising tides, during the daytime and under three feet.

Second, even when the tides are low, the going can be very rough when the beach is mainly small stones rather than sand. Usually, the sand is washed out in the winter and builds up through the summer. Some years, the beach stays rocky, but this year the sands have returned, and at low tide, there is usually a sweet strip one can walk on. It's hard work, but it's much easier than it could be.

Things look good this year, so tide and sand permitting we'll be making our way out to the lighthouse this summer.

The sandy beach

Driftwood and stones

Footprints in the soft sand

Keywords: dungeness, dungeness spit, software, summer, tides, winter